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Video · Skill

Offer ad

A short, punchy offer video set to music.

What it does

A fast vertical ad in four beats: headline, your real product, a proof point and a call to action. Built from your copy, product photo and brand colors.

The skill file

What your AI app reads when it runs this skill.

The free, deterministic renderer for the motion-graphics-offer-ad format — the punchy ~12s vertical, music-only, direct-response offer ad built as a 4-beat kinetic -typography film: a HEADLINE slams in word-by-word → the real PRODUCT drops in → the CLAIM/proof lands → a CTA pill resolves. No character, no VO, no captions — the on-screen typeset text IS the message.

This is a bundled Remotion project (project/) driven by a thin Python driver. The shipping master is 100% engine-rendered (springs + interpolate): backgrounds are gradient divs off the brand_palette, props are inline SVG, and the ONLY composited bitmap is the REAL product photo (objectFit:contain, never stretched). ALL headline/claim/CTA/URL/wordmark text is typeset in the engine — never AI-rendered; that is the format's credibility guard. Rendering is free (no paid calls); the only paid step is an optional music bed, gated upstream in the recipe to create-music-elevenlabs.

The whole ad is data: copy strings, product photo, palette, fonts, bpm, and beat split all arrive as config.json and are bound to Remotion input props — nothing is hardcoded in the scenes (the first build's brand strings are generalised into project/src/props.ts). Deterministic → iterate the cut for free.

Choices

The creative calls are the user's, asked by the format recipe before any paid step; this renderer typesets whatever the config holds.

  • headline_angle — category-killer ("[old way] IS DEAD. the new way ↓"), a straight offer, a bold benefit, a pain-point question, or a before → after → copy.headline_words, copy.subline, copy.motif_chip. The demo used the category-killer angle.
  • music — the bed's mood (lo-fi pop, electronic, hip-hop, indie pop, minimal percussion) → music.prompt for create-music-elevenlabs; the rendered music.bed file is what this renderer mixes. The demo used punchy lo-fi pop at 115 BPM.

The 4-beat structure, palette roles, fonts and gates are the format; palette, product photo, claims and CTA are brand facts.

The 4 beats (the spine)

  1. HEADLINE — primary-color radial ground; headline_words slam in WORD-BY-WORD (slamIn, ~7-frame stagger, scale-overshoot + motion-blur smear, settling on the downbeat); subline + an animated bobbing down-arrow drop in.
  2. PRODUCT — light radial ground; the REAL product photo drops in (dropIn) and idle-bobs (bob), objectFit:contain (never stretch); the motif_chip pops in (popIn); optional GENERIC competitor shape + strike-through (wipe) — never a named competitor.
  3. CLAIM — light radial ground; the mechanism_prop slides in from a frame edge (flyIn overshoot, ~20% from the bottom) to add motion AND show the mechanism; the 3-line claim drops in staggered; product held bottom-right.
  4. CTA — primary-color radial ground; the wordmark slams (slamIn); the CTA pill pops in as the motif-chip handoff resolving (popIn) with an arrow nudge; the cta_url fades up.

Scene boundaries are derived from beat_split_sec (default [3.0, 3.5, 3.0, 2.5]s → cuts at frames 0/90/195/285/360 @30fps) so the hard cuts land on the beat downbeats. The motion kit — slamIn / dropIn / bob / flyIn / popIn / wipe — lives in project/src/lib/anim.ts and is kept intact from the first build.

Two gating checks (run before any render — from the recipe)

  • (a) CLAIM-MATCHES-FORMAT — the claim/proof verbs MUST match the product's physical format: liquid → spoon / sip / drink / 0 mess; powder → scoop / mix / no clumps; capsule → 1 a day; gummy → chew. render.py rejects foreign-format vocabulary (e.g. a liquid product must not borrow powder grammar like scoop / no clumps). Set product_format in the config to arm this gate.
  • (b) CLAIM-BEAT MECHANISM PROP — the claim beat must include an edge-entry mechanism_prop (spoon for drinkable liquids, or accent for a neutral edge-entry accent bar) that supplies motion AND shows the mechanism. A text-only claim beat is too static — render.py rejects an unsupported/missing prop.

Run

# Bind config → Remotion input props, render the 9:16 master, derive the 1:1 crop.
python3 scripts/render.py \
  --config path/to/config.json \
  --work-dir <work> \
  --out <work>/master
# → <work>/master-9x16.mp4  (1080x1920)  and  <work>/master-1x1.mp4  (1080x1080 crop)

render.py copies the config's product_hero_image (+ optional music.bed) into project/public/, maps every config key onto the OfferAdProps shape props.ts reads, writes the input props to <work>/props.json, runs npx remotion render offer-ad --props <work>/props.json, then center-crops the 9:16 master to 1:1 with ffmpeg (no 2nd composition). NO hardcoded /Users or clients paths — every asset arrives via the config and a runtime --work-dir.

Scripts

  • scripts/render.py — the driver: gating checks → stage assets into project/public/ → bind config to Remotion input props → npx remotion render (9:16) → ffmpeg 1:1 center-crop.
  • scripts/config.example.json — the shape of the config the recipe binds (brand-neutral worked defaults from the first build; replace every /abs/... placeholder).
  • project/ — the bundled Remotion project. src/props.ts (the input-props schema + beat-layout math + safe defaults), src/lib/anim.ts (the slamIn/dropIn/bob/flyIn/ popIn/wipe motion kit — kept intact), src/scenes/Scene01–04.tsx (the four beats, all copy/palette/fonts from props), src/Main.tsx (the beat spine + audio bed), src/Root.tsx (the offer-ad composition; duration derived from beat_split_sec).

Config → props mapping (what binds to what)

config keyRemotion prop (props.ts)scene that reads it
product_hero_imageproduct_image (staged to public/)Scene02 (drop), Scene03 (anchor)
brand_palette{primary_ground,light_ground,ink,highlight_chip} (dict OR ≥4-hex list)paletteall 4 (grounds/type/chip)
fonts{display,body}fonts (resolved in fonts.ts)all 4
copy.headline_words[] / copy.sublinecopy.headline_words / copy.sublineScene01
copy.motif_chipcopy.motif_chipScene02
copy.claim_lines[]{big,small}copy.claim_linesScene03
copy.cta_label / copy.cta_url / copy.wordmarksameScene04
mechanism_prop (spoon|accent)mechanism_propScene03 (inline-SVG prop)
bpmbpmbeat grid
beat_split_sec [4]beat_split_secderives cut frames + total duration
music.bed / music.fade_out_framesmusic.src (staged) / music.fade_out_framesMain audio bed
show_competitor_strikeshow_competitor_strikeScene02
aspects(driver)9:16 always; 1:1 = ffmpeg crop

Craft rules (load-bearing — faithful to the first build)

  • The composited bitmap is the REAL product photo — never an AI packshot. Clean / transparent bg; objectFit:contain, never stretched.
  • Never AI-render text. Headline, claim, CTA, URL, wordmark — all typeset in the engine. AI never draws a letter in this format.
  • Never Ken-Burns/zoompan over stills — the engine springs carry the motion; a static/zoompan cut was rejected as "too static" on the first build.
  • Music-only, beat-locked — the cuts + big slams land on the 0.0/3.0/6.5/9.5s downbeats; the bed volume ramps to 0 over the last music.fade_out_frames inside the render. No VO, no captions.
  • Never name/jab a competitor — any comparison shape on the product beat is a GENERIC silhouette (show_competitor_strike), not a named brand.
  • The two gating checks are non-optional — a liquid product must not borrow powder grammar; the claim beat must have real prop motion, not a static text stack.

Requires

  • Node.js (≥18) + Remotion (@remotion/cli ≥4.0, pinned in the bundled project/package.json; the kit provides them, and render.py sets up project/ on first use). This capability legitimately needs a node runtime — the renderer IS a Remotion project.
  • ffmpeg on PATH (for the 1:1 center-crop).
  • watch (QC the final master — confirm the headline slams WORD-BY-WORD on the beat, the real product photo drops in + idle-bobs and is NOT stretched, the mechanism prop enters from a frame edge on the claim beat, the claim lines drop in staggered, the CTA label + URL are readable at 1080×1920, the hard cuts land on the downbeats, and the music ramps out; re-confirm both gating checks visually). The recipe gates the only optional paid step (music bed → create-music-elevenlabs) — this capability itself makes NO paid calls.