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Video · Skill

Hypermotion ad

Fast product motion cut with bold type.

What it does

Cuts one fast product clip into segments between bold type cards, ending on your real logo.

The skill file

What your AI app reads when it runs this skill.

Assembles a product-hypermotion + kinetic-typography ad: a vertical 9:16 sizzle (~20–30s) where ONE spectacular AI-gen hypermotion clip of the hero product carries the energy and punchy PIL-rendered spec cards carry the facts. Music-led, no VO — it reads as a high-production sizzle, not UGC.

The reusable IP is one-call-many-cuts + intercut: dice ONE 12–15s Seedance 2.0 hypermotion i2v into 5–6 segments (never a paid call per segment) and interleave PIL kinetic-typography spec cards between the cuts, capped by a real-logo end card, over a beat-driven music bed.

This capability ships the FREE, deterministic assembly — everything between the two paid model calls. It is documentation-grade + config: the format has no runnable driver. scripts/ carries the worked config + the step-by-step pipeline doc; the demo's reference PIL impls (gen_kinetic_v6.py, gen_endcard_v10.py, assemble_v10.py) are not vendored; rebuild them per run from PIPELINE.md.

  • config.example.json — the Glowmule worked example (a made-up camp lantern): hero product, 5 spec callouts, the 5-block Seedance prompt, per-card treatments, beat structure, end-card spec, music brief, dims. Copy its structure to config.json; never its creative values. Card labels equal their text_cards keys (intro, spec_1..spec_N, cta) so beat_structure.concat_order resolves to kinetic-movs/<key>.mp4.
  • PIPELINE.md — the full config-field → step map: Phase 0 assets → Phase 1 PAID Seedance + music (parallel, gated) → Phase 2 FREE PIL cards → Phase 3 FREE dice/intercut/concat/mux → Phase 4 watch/QC. Names the atom/tool each step uses, plus 20s/25s/30s beat-structure variants.
  • README.md — documents the FREE assembly (below).

Choices

The calling recipe asks the user these before any paid step; this capability only assembles what they produced. The Glowmule values are a worked example, never defaults.

  • energy → config.brand_voice, Seedance block 1, music.bpm (demo: adventure, 124 BPM).
  • environment → Seedance blocks 3–4 (demo: mountain campsite ledge).
  • lighting → Seedance blocks 2–3 (demo: blue hour, warm amber rim).
  • music → config.music.prompt (demo: driving outdoor-adventure anthem).

The assembly itself is choice-agnostic: segment cut points, card order and the end card read only from config.

The FREE assembly

  • PIL kinetic-typography spec/CTA cards — full-frame 1080×1920 clips rendered frame-by-frame on a dark grain BG with the static Space Grotesk Bold TTF: italic skew (~6°), outline echo at 1.08× (bleed-safe), 3D extrusion (hero stat + CTA, side = brand accent), slam-with-shake, and color/inversion flash. No VO — the cards carry every fact.
  • Real-logo PIL end card — the brand's actual logo PNG (base64-decoded out of the SVG, never typeset) with a slam-motion-blur entry, settle, continuous micro-motion (±1% scale + ±3px drift for the full hold — never freeze), an inversion flash at ~60%, and a cascade reveal of the spec-dot subtitle + CTA.
  • FFmpeg dice + intercut — center-crop the ONE hypermotion clip 1:1 → 9:16, dice into 5–6 decreasing-length segments at Seedance's natural beats (crash-zoom → orbit → settle), then concat in the fixed intercut order: open on the intro card, alternate segment ↔ spec card, end on the CTA + brand end card.
  • Explicit-map mux — mux the music bed as a SEPARATE pass with -map 0:v -map 1:a (the default mapping silently ships ~1 kbps garbage audio; verify ffprobe ≈ 192 kbps).

Run

# Phase 2 — FREE PIL cards (per config.text_cards + config.end_card)
#   render each spec/CTA card + the real-logo end card, 1080x1920, frame-by-frame → mov
# Phase 3 — FREE dice + intercut + mux
#   center-crop 1:1→9:16, dice into 5-6 segments, concat in beat_structure order,
#   then explicit-map mux the music bed → master-final.mp4

Output: master-final.mp4, 1080×1920, ≈20–30s (25s default) h264 (+ 192 kbps aac music) — 14 segments: intro + 6 hypermotion cuts + 5 spec cards + CTA + real-logo end card. All FREE.

Contract

  • Deterministic + FREE (PIL + FFmpeg); no paid calls, no AI-rendered logo or spec text.
  • ONE hypermotion clip, diced into 5–6 segments — never a paid call per segment (cheaper AND identity-consistent: same camera/grade/subject in one call).
  • The end card is the brand's real logo PNG, base64-decoded from the SVG — never typeset; it must micro-move for the full hold (never freeze).
  • Spec cards carry every fact (no VO); outline echoes stay ≤1.08× so nothing bleeds off frame; use the static Space Grotesk Bold TTF (variable renders as Regular in PIL).
  • The paid steps — the ONE Seedance 2.0 hypermotion i2v (5-block prompt with the mandatory ABSOLUTE CONSTRAINTS block, or the geometry drifts) + the ElevenLabs music bed — are separate capabilities (create-video-fal, create-music-elevenlabs); the recipe orchestrates them and gates the spend.